Virtual Sports


Virtual Sports are electronic games that generate visual feedback on a display device. Inspired by real sports these games originated from fantasy sports that were drawn using paper and pencil. The use of computers has transformed these fantasy sports from being mostly played by a group of friends or acquaintances in a local community to potentially being anonymously played from around the world.

The first time Virtual Sports were used on a computer was in 1961, in an early form of fantasy baseball coded for an IBM 1620 computer by John Burgeson. It allowed two teams to play one another using random number generation and player statistics to determine a game’s outcome, including a play-by-play description.[1][2] The game was coded for a computer with only 20 KB in computer memory and was entirely self-contained.

Like everything in the gaming world, virtual gambling is heavily regulated. There are no fixes, no scams. … In fact, the odds you get on a virtual race, or a virtual game of football or cricket, are purer than you get in ‘real’ sports betting.

The process involves placing bets on virtual (simulated) games that are set up by your chosen bookmaker. Outcomes are always algorithm-based, with the winner picked in an unbiased way. A virtual betting game can be played at all hours of the day, offering customers betting opportunities whenever they want.